fo4.tips - Fallout 4 Perk Chart

Points Remaining: 21
S
1
P
1
E
1
C
1
I
1
A
1
L
1
You're Special Book
Strength
S-1  Iron Fist
Rank 1
Punching attacks do 20% more damage and can disarm your opponent.
Rank 2  (Lvl 9)
Punching attacks now do 40% more damage and can disarm your opponent.
Rank 3  (Lvl 18)
Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
Rank 4  (Lvl 31)
Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
Rank 5  (Lvl 46)
Punching attacks now do double damage. Criticals in V.A.T.S will paralyze your opponent.
S-2  Big Leagues
Rank 1
Swing for the fences! Do 20% more melee weapon damage
Rank 2  (Lvl 7)
Do 40% more melee weapon damage and gain a chance to disarm your opponent.
Rank 3  (Lvl 15)
Do 60% more melee weapon damage and gain an increased chance to disarm your opponent.
Rank 4  (Lvl 27)
Do 80% more melee weapon damage and hit all targets in front of you.
Rank 5  (Lvl 42)
You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
S-3  Armorer
Rank 1
Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
Rank 2  (Lvl 13)
Gain access to Rank 2 armor mods.
Rank 3  (Lvl 25)
Gain access to Rank 3 armor mods.
Rank 4  (Lvl 39)
Gain access to Rank 4 armor mods.
S-4  Blacksmith
Rank 1
Fire up the forge and gain access to base level and rank 1 melee weapon mods.
Rank 2  (Lvl 16)
Gain access to rank 2 melee weapon mods.
Rank 3  (Lvl 29)
Gain access to rank 3 melee weapon mods.
S-5  Heavy Gunner
Rank 1
Heavy guns do 20% more damage.
Rank 2  (Lvl 11)
Heavy guns now do 40% more damage, and have improved hip fire accuracy.
Rank 3  (Lvl 21)
Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.
Rank 4  (Lvl 35)
Heavy guns now do 80% more damage and have a chance to stagger your opponent.
Rank 5  (Lvl 47)
Heavy guns now do double damage.
S-6  Strong Back
Rank 1
Gain +25 to carry weight.
Rank 2  (Lvl 10)
You now have +50 to carry weight
Rank 3  (Lvl 20)
When overencumberred, you can use Action Points to run.
Rank 4  (Lvl 30)
When overencumberred, you can fast travel.
Rank 5  (Lvl 40)
(Far Harbor DLC) While over-encumbered, running costs 50% less action points.
S-7  Steady Aim
Rank 1
Hipfire accuracy is improved when firing any gun.
Rank 2  (Lvl 28)
Hip-fire accuracy is improved even more when firing any gun.
Rank 3  (Lvl 49)
(Nuka World DLC) Hip-fire damage is improved when firing any gun.
S-8  Basher
Rank 1
Gun bashing does 25% more damage.
Rank 2  (Lvl 5)
Gun bashing now does 50% more damage and possibly cripples your opponent.
Rank 3  (Lvl 14)
Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
Rank 4  (Lvl 26)
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
S-9  Rooted
Rank 1
While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
Rank 2  (Lvl 22)
While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
Rank 3  (Lvl 43)
While standing still, you may automatically disarm enemies that use melee weapons against you.
S-10  Pain Train
Rank 1
While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to stagger.)
Rank 2  (Lvl 24)
Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to stagger.)
Rank 3  (Lvl 50)
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
Perception
P-1  Pickpocket
Rank 1
Picking pockets is 25% easier.
Rank 2  (Lvl 6)
Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.
Rank 3  (Lvl 17)
Picking pockets is now 75% easier, and you can steal equipped weapons.
Rank 4  (Lvl 30)
Picking pockets is now twice as easy, and you can steal equipped items.
P-2  Rifleman
Rank 1
Attacks with non-automatic rifles do 20% more damage.
Rank 2  (Lvl 9)
Attacks with non-automatic rifles now do 40% more damage and ignore 15% of a target's armor.
Rank 3  (Lvl 18)
Attacks with non-automatic rifles now do 60% more damage and ignore 20% of a target's armor.
Rank 4  (Lvl 31)
Attacks with non-automatic rifles now do 80% more damage and ignore 25% of a target's armor.
Rank 5  (Lvl 46)
Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
P-3  Awareness
Rank 1
You can view a target's specific damage resistances in V.A.T.S.
Rank 2  (Lvl 14)
(Nuka World DLC) Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets
P-4  Locksmith
Rank 1
You can pick Advanced locks.
Rank 2  (Lvl 7)
You can pick Expert locks.
Rank 3  (Lvl 18)
You can pick Expert locks.
Rank 4  (Lvl 41)
Your bobby pins never break during lockpicking.
P-5  Demolition Expert
Rank 1
Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
Rank 2  (Lvl 10)
Your explosives now do 50% more damage, and grenades gain a throwing arc.
Rank 3  (Lvl 22)
Your explosives now do 75% more damage and affect a larger area.
Rank 4  (Lvl 34)
Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.
P-6  Night Person
Rank 1
Gain +2 Intelligence and perception between the hours of 6:00 p.m and 6:00 a.m.
Rank 2  (Lvl 25)
You now have +3 to Intelligence and Perception between the hours of 6:00 p.m and 6:00 a.m, and night vision when sneaking
Rank 3  (Lvl 37)
(Far Harbor DLC) You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
P-7  Refractor
Rank 1
Gain +10 Energy Resistance.
Rank 2  (Lvl 11)
Gain +20 Energy Resistance.
Rank 3  (Lvl 21)
Gain +30 Energy Resistance.
Rank 4  (Lvl 35)
Gain +40 Energy Resistance.
Rank 5  (Lvl 42)
Gain +50 Energy Resistance.
P-8  Sniper
Rank 1
You have improved control and can hold your breath longer when aiming with scopes.
Rank 2  (Lvl 13)
Non-automatic, scoped rifles have a chance of knocking down your target.
Rank 3  (Lvl 26)
Non-automatic, scoped rifles gain +25% accuracy to headshots in V.A.T.S.
P-9  Penetrator
Rank 1
In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
Rank 2  (Lvl 28)
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
P-10  Concentrated Fire
Rank 1
In V.A.T.S every attack on the same body part gains +10% accuracy.
Rank 2  (Lvl 26)
In V.A.T.S. every attack on the same body part gains +15% accuracy.
Rank 3  (Lvl 50)
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
Endurance
E-1  Toughness
Rank 1
Gain +10 damage resistance.
Rank 2  (Lvl 9)
Gain +20 damage resistance.
Rank 3  (Lvl 18)
Gain +30 damage resistance.
Rank 4  (Lvl 31)
Gain +40 damage resistance.
Rank 5  (Lvl 46)
Gain +50 damage resistance.
E-2  Lead Belly
Rank 1
Take less radiation from eating or drinking.
Rank 2  (Lvl 6)
Take even less radiation from eating or drinking.
Rank 3  (Lvl 17)
You take no radiation from eating or drinking.
E-3  Life Giver
Rank 1
Gain +20 maximum Health.
Rank 2  (Lvl 8)
Gain another +20 maximum Health.
Rank 3  (Lvl 20)
Gain another +20 maximum Health, and slowly regenerate lost Health.
E-4  Chem Resistant
Rank 1
You’re 50% less likely to get addicted when consuming chems.
Rank 2  (Lvl 22)
You gain complete immunity to chem addiction.
E-5  Aquaboy
Rank 1
You no longer take radiation damage from swimming and can breathe underwater.
Rank 2  (Lvl 21)
You become totally undetectable while submerged.
E-6  Rad Resistant
Rank 1
+10 Radiation Resistance
Rank 2  (Lvl 13)
+20 Radiation Resistance
Rank 3  (Lvl 26)
+30 Radiation Resistance
Rank 4  (Lvl 35)
(Far Harbor DLC) +40 Radiation Resistance
E-7  Adamantium Skeleton
Rank 1
Limb damage is reduced by 30%
Rank 2  (Lvl 13)
Limb damage is reduced by 60%
Rank 3  (Lvl 26)
Limb damage is eliminated.
E-8  Cannibal
Rank 1
Eating human corpses restores Health.
Rank 2  (Lvl 19)
Eating Ghoul or Super Mutant corpses restores Health.
Rank 3  (Lvl 33)
Eating human, Ghoul or Super Mutant corpses now restores a significant amount of health.
E-9  Ghoulish
Rank 1
Radiation now regenerates your lost Health.
Rank 2  (Lvl 24)
Radiation now regenerates even more of your lost Health.
Rank 3  (Lvl 48)
Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.
Rank 4  (Lvl 50)
(Nuka World DLC) Rad damage will now begin to slowly heal, restoring health in the process.
E-10  Solar Powered
Rank 1
Gain +2 to Strength and Endurance between the hours of 6:00 a.m and 6:00 p.m.
Rank 2  (Lvl 27)
Sunlight slowly heals your radiation damage.
Rank 3  (Lvl 50)
Sunlight regenerates your lost Health.
Charisma
C-1  Cap Collector
Rank 1
Buying and selling prices at vendors are better.
Rank 2  (Lvl 20)
Buying and selling prices at vendors are now much better.
Rank 3  (Lvl 41)
You can now invest a total of 500 caps to raise a store's buying capacity.
C-2  Lady Killer
Rank 1
Opposite Gender suffers +5% damage in combat, and are easier to persuade in dialogue.
Rank 2  (Lvl 7)
Opposite Gender now suffers +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk
Rank 3  (Lvl 22)
Opposite genders now suffers +15% damage in combat, and are even easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
C-3  Lone Wanderer
Rank 1
When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
Rank 2  (Lvl 17)
When adventuring without a companion, you take 30% less damage and increases carry weight by 100.
Rank 3  (Lvl 40)
When adventuring without a companion, you do 25% more damage.
Rank 4  (Lvl 50)
(Far Harbor DLC) When adventuring without a companion, you have 25 more action points.
C-4  Attack Dog
Rank 1
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
Rank 2  (Lvl 9)
When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.
Rank 3  (Lvl 25)
When your dog holds an enemy, there's a chance he'll cause them to bleed.
Rank 4  (Lvl 31)
(Nuka World DLC) When adventuring with your dog, you take 10% less damage.
C-5  Animal Friend
Rank 1
With your gun, aim at any animal below your level and gain a chance to pacify it.
Rank 2  (Lvl 12)
When you successfully pacify an animal, you can incite it to attack.
Rank 3  (Lvl 28)
When you successfully pacify an animal, you can give it specific commands.
C-6  Local Leader
Rank 1
You are able to establish supply lines between your workshop settlements.
Rank 2  (Lvl 14)
You can build stores and workstations at workshop settlements.
C-7  Party Boy
Rank 1
There's no chance you'll get addicted to alcohol.
Rank 2  (Lvl 15)
The effects of alcohol are doubled.
Rank 3  (Lvl 37)
Your Luck is increased by 3 while you're under the influence of alcohol.
C-8  Inspirational
Rank 1
Your companion does more damage in combat, and cannot hurt you.
Rank 2  (Lvl 19)
Your companion resists more damage in combat, and can't be harmed by your attacks.
Rank 3  (Lvl 43)
Your companion can carry more items.
C-9  Wasteland Whisperer
Rank 1
With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
Rank 2  (Lvl 21)
When you successfully pacify a Wasteland creature, you can incite it to attack.
Rank 3  (Lvl 49)
When you successfully pacify a Wasteland creature, you can give it to specific commands.
C-10  Intimidation
Rank 1
With your gun, aim at any human opponent below your level and gain a chance to pacify them.
Rank 2  (Lvl 23)
When you successfully pacify someone, you can incite them to attack.
Rank 3  (Lvl 50)
When you successfully pacify someone, you can give them specific commands.
Intelligence
I-1  VANS
Rank 1
The path to your closest quest target is displayed in V.A.T.S.
Rank 2  (Lvl 36)
Gain +2 Perception.
I-2  Medic
Rank 1
Stimpaks restore 40% of lost health, and RadAway removes 40% of radiation.
Rank 2  (Lvl 18)
Stimpaks restore 60% of lost health, and RadAway removes 60% of radiation.
Rank 3  (Lvl 30)
Stimpaks restore 80% of lost health, and RadAway removes 80% of radiation.
Rank 4  (Lvl 49)
Stimpaks and RadAway restore all health and radiation, and work much more quickly.
I-3  Gun Nut
Rank 1
You gain access to base level and Rank 1 gun mods.
Rank 2  (Lvl 13)
You gain access to Rank 2 gun mods.
Rank 3  (Lvl 25)
You gain access to Rank 3 gun mods.
Rank 4  (Lvl 39)
You gain to Rank 4 gun mods.
I-4  Hacker
Rank 1
You can hack Advanced terminals.
Rank 2  (Lvl 9)
You can hack Expert terminals.
Rank 3  (Lvl 21)
You can hack Master terminals.
Rank 4  (Lvl 33)
When hacking, you never get locked out of a terminal when things go wrong.
I-5  Scrapper
Rank 1
You can salvage uncommon components like screws, aluminium, and copper when scrapping armor and weapons.
Rank 2  (Lvl 23)
You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.
Rank 3  (Lvl 40)
(Far Harbor DLC) You get more from salvaging.
I-6  Science
Rank 1
Access to base level and Rank 1 high-tech mods.
Rank 2  (Lvl 17)
Access to Rank 2 high-tech mods.
Rank 3  (Lvl 28)
Access to Rank 3 high-tech mods.
Rank 4  (Lvl 41)
Access to Rank 4 high-tech mods.
I-7  Chemist
Rank 1
Any chems you take last 50% longer.
Rank 2  (Lvl 16)
Any chems you take now last twice as long.
Rank 3  (Lvl 32)
Any chems you take now last an additional 150% Longer.
Rank 4  (Lvl 45)
Any chems you take now last an additional 200% Longer.
I-8  Robotics Expert
Rank 1
Hack a robot, and gain a chance to power it on or off, or initiate a self destruct.
Rank 2  (Lvl 19)
When you successfully hack a robot, you can incite it to attack.
Rank 3  (Lvl 44)
When you successfully hack a robot, you can give it specific commands.
I-9  Nuclear Physicist
Rank 1
Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
Rank 2  (Lvl 14)
Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
Rank 3  (Lvl 26)
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
I-10  Nerd Rage
Rank 1
When your health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
Rank 2  (Lvl 31)
You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.
Rank 3  (Lvl 50)
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
Agility
A-1  Gunslinger
Rank 1
Non-automatic pistols now do 20% more damage and have increased range.
Rank 2  (Lvl 7)
Non-automatic pistols now do 40% more damage and have increased range.
Rank 3  (Lvl 15)
Non-automatic pistols now do 60% more damage and range is increased even further.
Rank 4  (Lvl 27)
Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.
Rank 5  (Lvl 42)
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
A-2  Commando
Rank 1
Your automatic weapons now do 20% more damage.
Rank 2  (Lvl 11)
Your automatic weapons now do 40% more damage, with improved hip fire accuracy.
Rank 3  (Lvl 21)
Your automatic weapons now do 60% more damage. Hip fire accuracy is improved even more.
Rank 4  (Lvl 35)
Your automatic weapons now do 80% more damage and gain a chance to stagger opponents.
Rank 5  (Lvl 49)
Your automatic weapons now do double damage and have a greater chance to stagger opponents.
A-3  Sneak
Rank 1
You are 20% harder to detect while sneaking.
Rank 2  (Lvl 5)
You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.
Rank 3  (Lvl 12)
You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.
Rank 4  (Lvl 23)
You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
Rank 5  (Lvl 38)
Engaging stealth causes distant enemies to lose you.
A-4  Mister Sandman
Rank 1
Your silenced weapons do an additional 15% sneak attack damage.
Rank 2  (Lvl 17)
Your silenced weapons do an additional 30% sneak attack damage.
Rank 3  (Lvl 30)
Your silenced weapons do an additional 50% sneak attack damage.
A-5  Action Boy
Rank 1
Your Action Points regenerate 25% faster.
Rank 2  (Lvl 18)
Your Action Points regenerate 50% faster.
Rank 3  (Lvl 38)
(Far Harbor DLC) Your Action Points now regenerate 75% faster.
A-6  Moving Target
Rank 1
Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
Rank 2  (Lvl 24)
You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
Rank 3  (Lvl 44)
Sprinting costs 50% fewer Action Points.
A-7  Ninja
Rank 1
Your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
Rank 2  (Lvl 16)
Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
Rank 3  (Lvl 33)
Your ranged sneak attacks do 3.5x normal damage, melee sneak attacks do 10x normal damage.
A-8  Quick Hands
Rank 1
You can reload all guns faster.
Rank 2  (Lvl 28)
Reloading guns cost no Action Points in V.A.T.S.
Rank 3  (Lvl 40)
(Nuka World DLC) Quick and efficient. You gain 10 additional Action Points.
A-9  Blitz
Rank 1
V.A.T.S. melee distance is increased significantly.
Rank 2  (Lvl 29)
V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
A-10  Gun Fu
Rank 1
Do 25% more damage to your second V.A.T.S. target and beyond.
Rank 2  (Lvl 26)
In V.A.T.S. you do 50% more damage to your third target and beyond.
Rank 3  (Lvl 50)
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
Luck
L-1  Fortune Finder
Rank 1
You find more bottle caps in containers.
Rank 2  (Lvl 5)
You find even more bottle caps in containers.
Rank 3  (Lvl 25)
You find even more bottle caps in containers.
Rank 4  (Lvl 40)
You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.
L-2  Scrounger
Rank 1
You find more ammunition in containers.
Rank 2  (Lvl 7)
You find even more ammunition in containers.
Rank 3  (Lvl 24)
You find even more ammunition in containers.
Rank 4  (Lvl 37)
You find even more ammunition in containers, and there is a chance to gain more ammo when you fire the last round in your clip.
L-3  Bloody Mess
Rank 1
+5% bonus damage means enemies will sometimes explode into a gory red paste.
Rank 2  (Lvl 9)
You now inflict +10% damage in combat.
Rank 3  (Lvl 31)
You now inflict +15% damage in combat.
Rank 4  (Lvl 47)
When an enemy explodes, nearby enemies may suffer the same fate.
L-4  Mysterious Stranger
Rank 1
The Mysterious Stranger will appear occasionally in V.A.T.S to lend a hand, with deadly efficiency.
Rank 2  (Lvl 22)
The Mysterious Stranger appears more often in V.A.T.S.
Rank 3  (Lvl 41)
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent there is a chance your Critical Meter gets filled.
Rank 4  (Lvl 49)
(Nuka World DLC) The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.
L-5  Idiot Savant
Rank 1
Randomly receive 3x XP from any action, and the lower your intelligence, the greater the chance.
Rank 2  (Lvl 11)
You now randomly receive 5x XP from any action, and the lower your intelligence, the greater the chance.
Rank 3  (Lvl 34)
Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower intelligence, the greater the chance.
L-6  Better Criticals
Rank 1
Criticals do 50% extra damage.
Rank 2  (Lvl 15)
Your criticals now do twice as much extra damage.
Rank 3  (Lvl 40)
Your criticals now do 2.5x as much extra damage.
L-7  Critical Banker
Rank 1
You can save a Critical Hit, to be used in V.A.T.S.
Rank 2  (Lvl 17)
You can now save 2 Critical Hits, to be used in V.A.T.S.
Rank 3  (Lvl 43)
You can now save 3 Critical Hits, to be used in V.A.T.S.
Rank 4  (Lvl 50)
(Far Harbor DLC) You can now save 4 Critical Hits, to be used in V.A.T.S.
L-8  Grim Reaper's Sprint
Rank 1
Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
Rank 2  (Lvl 19)
Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
Rank 3  (Lvl 46)
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
L-9  Four Leaf Clover
Rank 1
Each hit in V.A.T.S. has a chance of filling your Critical meter.
Rank 2  (Lvl 13)
Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
Rank 3  (Lvl 32)
Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
Rank 4  (Lvl 48)
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
L-10  Ricochet
Rank 1
An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
Rank 2  (Lvl 29)
There's an increased chance that an enemy's shot will ricochet back and kill them.
Rank 3  (Lvl 50)
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.